OnClientElementStreamIn: Difference between revisions

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m (Example)
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==Example==  
==Example==  
This example shows you how to tell player that a marker was streamed in and the distance between player and the marker.
This example shows you how to tell player that another player was streamed in and the distance between them and said player
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler( "onClientElementStreamIn", root,
addEventHandler( "onClientElementStreamIn", root,  
     function ( )
     function ()
         if getElementType( source ) == "marker" then
         if getElementType(source) == "player" then
             local myPosTab = { getElementPosition( localPlayer ) };
             local x, y, z = getElementPosition(localPlayer)
             local markerPosTab = { getElementPosition( source ) };
             local xh, xy, xz = getElementPosition(source)
             local distance = getDistanceBetweenPoints3D( unpack( myPosTab ), unpack( markerPosTab ) );
             local distance = getDistanceBetweenPoints3D(x, y, z, xh, xy, xz )
             outputChatBox( "A marker has just streamed in. Distance to the marker: " .. tostring( distance ) .."." );
             outputChatBox( "A player has just streamed in. Distance to the player: " .. tostring(distance) .."." )
         end
         end
     end
     end
);
)
</syntaxhighlight>
</syntaxhighlight>
==See Also==
==See Also==

Revision as of 02:44, 22 January 2023

This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.

Parameters

No parameters.

Source

The source of this event is the element that streamed in.

Example

This example shows you how to tell player that another player was streamed in and the distance between them and said player

addEventHandler( "onClientElementStreamIn", root, 
    function ()
        if getElementType(source) == "player" then
            local x, y, z = getElementPosition(localPlayer)
            local xh, xy, xz = getElementPosition(source)
            local distance = getDistanceBetweenPoints3D(x, y, z, xh, xy, xz )
            outputChatBox( "A player has just streamed in. Distance to the player: " .. tostring(distance) .."." )
        end
    end
)

See Also

Client element events


Client event functions