OnClientExplosion: Difference between revisions
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==Example== | ==Example== | ||
There is no example, if you wish to add one feel free. | |||
==See Also== | ==See Also== | ||
{{Event_functions}} | {{Event_functions}} |
Revision as of 16:45, 7 January 2008
This event is triggered every time an explosion is created on the current clients scene (inside the streamer)
Parameters
float x, float y, float z, int type
- x: the X Coordinate of where the explosion was created
- y: the Y Coordinate of where the explosion was created
- z: the z Coordinate of where the explosion was created
- type: the type of explosion created, Values are:
- 0: Grenade
- 1: Molotov
- 2: Rocket
- 3: Rocket Weak
- 4: Car
- 5: Car Quick
- 6: Boat
- 7: Heli
- 8: Mine
- 9: Object
- 10: Tank Grenade
- 11: Small
- 12: Tiny
Source
The source of this event is the explosions creator element (object/vehicle)
Example
There is no example, if you wish to add one feel free.
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled