OnClientGUIMouseUp: Difference between revisions
Jump to navigation
Jump to search
m (→See Also) |
(Replace to predefined variables.) |
||
Line 17: | Line 17: | ||
This example show how to add very basic ''click'n'drag'' feature for GUI elements (only for those which parent element is gui-root) | This example show how to add very basic ''click'n'drag'' feature for GUI elements (only for those which parent element is gui-root) | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler( "onClientGUIMouseDown", | addEventHandler( "onClientGUIMouseDown", root, | ||
function ( btn, x, y ) | function ( btn, x, y ) | ||
if btn == "left" then | if btn == "left" then | ||
Line 27: | Line 27: | ||
); | ); | ||
addEventHandler( "onClientGUIMouseUp", | addEventHandler( "onClientGUIMouseUp", root, | ||
function ( btn, x, y ) | function ( btn, x, y ) | ||
if btn == "left" then | if btn == "left" then | ||
Line 35: | Line 35: | ||
); | ); | ||
addEventHandler( "onClientCursorMove", | addEventHandler( "onClientCursorMove", root, | ||
function ( _, _, x, y ) | function ( _, _, x, y ) | ||
if clickedElement then | if clickedElement then |
Latest revision as of 00:39, 12 April 2023
This event is fired when the user releases his mouse button when on top of a GUI element.
Parameters
string button, int absoluteX, int absoluteY
- button: the name of the mouse button that was released on a GUI element, can be left, right, or middle.
- absoluteX: the X position of the mouse cursor, in pixels, measured from the left side of the screen.
- absoluteY: the Y position of the mouse cursor, in pixels, measured from the top of the screen.
Source
The source of this event is the GUI element on top of which the mouse button was released.
Example
This example show how to add very basic click'n'drag feature for GUI elements (only for those which parent element is gui-root)
addEventHandler( "onClientGUIMouseDown", root, function ( btn, x, y ) if btn == "left" then clickedElement = source; -- store the clicked element in a global variable local elementPos = { guiGetPosition( source, false ) }; offsetPos = { x - elementPos[ 1 ], y - elementPos[ 2 ] }; -- get the offset position end end ); addEventHandler( "onClientGUIMouseUp", root, function ( btn, x, y ) if btn == "left" then clickedElement = nil; end end ); addEventHandler( "onClientCursorMove", root, function ( _, _, x, y ) if clickedElement then guiSetPosition( clickedElement, x - offsetPos[ 1 ], y - offsetPos[ 2 ], false ); end end );
See Also
Input
GUI
- onClientGUIAccepted
- onClientGUIBlur
- onClientGUIChanged
- onClientGUIClick
- onClientGUIComboBoxAccepted
- onClientGUIDoubleClick
- onClientGUIFocus
- onClientGUIMouseDown
- onClientGUIMouseUp
- onClientGUIMove
- onClientGUIScroll
- onClientGUISize
- onClientGUITabSwitched
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled