OnClientKey: Difference between revisions
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(Created page with "{{Client event}} __NOTOC__ This event triggers whenever the user presses a button on their keyboard. ==Parameters== <syntaxhighlight lang="lua">string button, bool pressOrRelease </syntaxhighlight> * ''...") |
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__NOTOC__ | __NOTOC__ | ||
This event triggers whenever the user presses a button on their keyboard. | This event triggers whenever the user presses a button on their keyboard. | ||
This event can also be used to see if the client scrolls his mousewheel. | |||
==Parameters== | ==Parameters== | ||
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end | end | ||
addEventHandler("onClientKey", root, playerPressedKey) | addEventHandler("onClientKey", root, playerPressedKey) | ||
</syntaxhighlight> | |||
This example outputs if the client moves his mousewheel. | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler( "onClientKey", root, function(button,press) | |||
-- Since mouse_wheel_up and mouse_wheel_down cant return a release, we dont have to check the press. | |||
if button == "mouse_wheel_up" or button == "mouse_wheel_down" then | |||
outputDebugString( button .. " moved." ) | |||
return true | |||
end | |||
return false | |||
end ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 10:50, 28 April 2013
This event triggers whenever the user presses a button on their keyboard. This event can also be used to see if the client scrolls his mousewheel.
Parameters
string button, bool pressOrRelease
- button: This refers the button pressed.
- pressOrRelease: This refers to whether they were pressing or releasing the key, true when pressing, false when releasing.
Source
The source of this event is the client's root element.
Example
This example will say in chatbox every time the user presses down a a key.
function playerPressedKey(button, press) if (press) then -- Only output when they press it down outputChatBox("You pressed the "..button.." key!") end end addEventHandler("onClientKey", root, playerPressedKey)
This example outputs if the client moves his mousewheel.
addEventHandler( "onClientKey", root, function(button,press) -- Since mouse_wheel_up and mouse_wheel_down cant return a release, we dont have to check the press. if button == "mouse_wheel_up" or button == "mouse_wheel_down" then outputDebugString( button .. " moved." ) return true end return false end )
See Also
GUI events
Input
GUI
- onClientGUIAccepted
- onClientGUIBlur
- onClientGUIChanged
- onClientGUIClick
- onClientGUIComboBoxAccepted
- onClientGUIDoubleClick
- onClientGUIFocus
- onClientGUIMouseDown
- onClientGUIMouseUp
- onClientGUIMove
- onClientGUIScroll
- onClientGUISize
- onClientGUITabSwitched
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled