OnClientKey: Difference between revisions

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==Source==
==Source==
The [[event system#Event source|source]] of this event is the client's [[root element]].
The [[event system#Event source|source]] of this event is the client's [[root element]].
==Cancel effect==
{{New items|5620|1.4|
If this event is [[Event system#Canceling|canceled]], then all GTA and MTA binds, bound to the canceled key, won't be triggerd.
}}


==Example==  
==Example==  

Revision as of 16:44, 14 July 2013

This event triggers whenever the user presses a button on their keyboard. This event can also be used to see if the client scrolls his mousewheel.

Parameters

string button, bool pressOrRelease
  • button: This refers the button pressed.
  • pressOrRelease: This refers to whether they were pressing or releasing the key, true when pressing, false when releasing.

Source

The source of this event is the client's root element.

Cancel effect

ADDED/UPDATED IN VERSION 1.4 :

If this event is canceled, then all GTA and MTA binds, bound to the canceled key, won't be triggerd.

Example

This example will say in chatbox every time the user presses down a a key.

function playerPressedKey(button, press)
    if (press) then -- Only output when they press it down
        outputChatBox("You pressed the "..button.." key!")
    end
end
addEventHandler("onClientKey", root, playerPressedKey)

This example outputs if the client moves his mousewheel.

addEventHandler( "onClientKey", root, function(button,press) 
    -- Since mouse_wheel_up and mouse_wheel_down cant return a release, we dont have to check the press.
    if button == "mouse_wheel_up" or button == "mouse_wheel_down" then
        outputDebugString( button .. " moved." )
        return true
    end
    return false
end )

See Also

GUI events

Input

GUI


Client event functions