OnClientMouseMove: Difference between revisions

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==Example==
==Example==
This example creates a text label at the bottom of the screen that tells player the position of mouse when moved on top of a "TEST WINDOW" (the gui element).
ه
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", getResourceRootElement( ),
addEventHandler( "onClientResourceStart", getResourceRootElement( ),

Revision as of 22:24, 26 September 2016

This event is triggered each time the user moves the mouse on top of a GUI element.

Parameters

int absoluteX, int absoluteY
  • absoluteX: the X position of the mouse cursor, in pixels, measured from the left side of the screen.
  • absoluteY: the Y position of the mouse cursor, in pixels, measured from the top of the screen.

Source

The source of this event is the GUI element on which the mouse was moved.

Example

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addEventHandler( "onClientResourceStart", getResourceRootElement( ),
    function ( )
        guiCreateWindow( 10, 200, 200, 150, "TEST WINDOW", false );
        textLabel = guiCreateLabel( 0, .9, 1, .1, "", true );
        guiLabelSetHorizontalAlign( textLabel, "center" );
    end
);

addEventHandler( "onClientMouseMove", getRootElement( ),
    function ( x, y )
        if source then
            if not guiGetVisible( textLabel ) then guiSetVisible( textLabel, true ) end
            guiSetText( textLabel, "X: " .. tostring( x ) .. ";  Y: ".. tostring( y ) )
        else
            guiSetVisible( textLabel, false );
        end
    end
)

See Also

GUI events

Input

GUI


Client event functions