OnClientMouseWheel: Difference between revisions

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The example tells player in which direction wheel was scrolled (UP or DOWN) and also the type of the GUI element that wheel was scrolled on.
The example tells player in which direction wheel was scrolled (UP or DOWN) and also the type of the GUI element that wheel was scrolled on.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler( "onClientMouseWheel", getRootElement( ),
addEventHandler( "onClientMouseWheel", root,
     function ( up_down )
     function ( up_down )
         outputChatBox( "You scrolled mouse wheel " .. ( up_down == 1 ) and "UP" or "DOWN" .. " on " .. getElementType( source ) );
         outputChatBox( "You scrolled mouse wheel " .. ( up_down == 1 and "UP" or "DOWN" ) .. " on " .. getElementType( source ) )
     end
     end
);
)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 19:21, 20 March 2012

This event is triggered each time the user scrolls his mouse scroll on top of a GUI element.

Parameters

int upOrDown
  • upOrDown: An integer representing whether the scroll was scrolled up or down. This can be either 1 (mouse was scrolled up) or -1 (mouse was scrolled down).

Source

The source of this event is the GUI element on which the mouse scroll was scrolled.

Example

The example tells player in which direction wheel was scrolled (UP or DOWN) and also the type of the GUI element that wheel was scrolled on.

addEventHandler( "onClientMouseWheel", root,
    function ( up_down )
        outputChatBox( "You scrolled mouse wheel " .. ( up_down == 1 and "UP" or "DOWN" ) .. " on " .. getElementType( source ) )
    end
)

See Also

GUI events

Input

GUI


Client event functions