OnClientPedHitByWaterCannon: Difference between revisions
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(Created page with "__NOTOC__ {{Client event}} This event is fired when a ped is hit by a water cannon. Also note that this event is only triggered for ped nearby the local player's camera. This is ...") |
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
This event is fired when a ped is hit by a water cannon. | This event is fired when a ped is hit by a water cannon. | ||
{{Note|This event is only triggered for peds that are streamed in}} | |||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
ped pedHit | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*''' | *'''pedHit:''' the ped which got shot by the water cannon | ||
==Source== | ==Source== | ||
The source of this event is the vehicle who shot the water cannon. | The source of this event is the vehicle who shot the water cannon. | ||
==Type== | |||
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include: | |||
* Peds flying off | |||
* Peds being knocked down | |||
==Cancel effect== | |||
If this event is [[Event system#Canceling|canceled]], the ped will not be knocked down | |||
==Example== | ==Example== | ||
<section class="client" name="Client" show="true"> | <section class="client" name="Client" show="true"> | ||
This example | This example says who got hit by a water cannon. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function outputPlayerHitByWater(thePed) | |||
if (getElementType(thePed) ~= "player") then | |||
return false -- This event is for peds and players but this example only wants players | |||
end | |||
local hitPed = getPlayerName(thePed) | |||
outputChatBox(hitPed.." got hit by a water cannon!", 255, 0, 0) | |||
end | |||
addEventHandler("onClientPedHitByWaterCannon", root, outputPlayerHitByWater) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==See Also== | ==See Also== | ||
===Client | ===Client ped events=== | ||
{{ | {{Client_ped_events}} | ||
===Client event functions=== | ===Client event functions=== | ||
{{Client_event_functions}} | {{Client_event_functions}} |
Latest revision as of 17:04, 7 November 2024
This event is fired when a ped is hit by a water cannon.
Parameters
ped pedHit
- pedHit: the ped which got shot by the water cannon
Source
The source of this event is the vehicle who shot the water cannon.
Type
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:
- Peds flying off
- Peds being knocked down
Cancel effect
If this event is canceled, the ped will not be knocked down
Example
Click to collapse [-]
ClientThis example says who got hit by a water cannon.
function outputPlayerHitByWater(thePed) if (getElementType(thePed) ~= "player") then return false -- This event is for peds and players but this example only wants players end local hitPed = getPlayerName(thePed) outputChatBox(hitPed.." got hit by a water cannon!", 255, 0, 0) end addEventHandler("onClientPedHitByWaterCannon", root, outputPlayerHitByWater)
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled