OnClientPlayerWasted: Difference between revisions
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__NOTOC__ | |||
{{Client event}} | |||
This event is triggered whenever a player, including those remote, dies. | |||
==Parameters== | |||
== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element killer, int weapon, int bodypart | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''killer''': A [[player]] [[element]] representing the killer. | |||
*'''weapon''': An integer representing the weapon ID the killer used | |||
*'''bodypart''': An integer representing the bodypart the player was damaged | |||
{{BodyParts}} | |||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[player]] that died. | |||
==Example== | ==Example== | ||
This example | This example outputs a mocking message when the local player dies. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | messages = { | ||
"Better luck next time", | |||
-- | "Don't think you're so cool now, do you?", | ||
"Nice one, pal", | |||
"Your opinion is void" | |||
} | |||
function wastedMessage ( killer, weapon, bodypart ) | |||
local randomID = math.random ( 1, #messages ) --get a random ID from the table | |||
local randomMessage = messages[randomID] --use that to retrieve a message | |||
outputChatBox ( randomMessage, 255, 0, 0 ) --output the message | |||
end | |||
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), wastedMessage ) --add an event for the local player only | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
{{Event_functions}} |
Revision as of 13:53, 22 October 2007
This event is triggered whenever a player, including those remote, dies.
Parameters
element killer, int weapon, int bodypart
- killer: A player element representing the killer.
- weapon: An integer representing the weapon ID the killer used
- bodypart: An integer representing the bodypart the player was damaged
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
Source
The source of this event is the player that died.
Example
This example outputs a mocking message when the local player dies.
messages = { "Better luck next time", "Don't think you're so cool now, do you?", "Nice one, pal", "Your opinion is void" } function wastedMessage ( killer, weapon, bodypart ) local randomID = math.random ( 1, #messages ) --get a random ID from the table local randomMessage = messages[randomID] --use that to retrieve a message outputChatBox ( randomMessage, 255, 0, 0 ) --output the message end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), wastedMessage ) --add an event for the local player only
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled