OnClientSoundStarted: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
{{New items|3. | {{New items|3.0140|1.4| | ||
This event is triggered when a '''sound''' is started. | This event is triggered when a '''sound''' is started. | ||
}} | }} | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
*'''reason''': the reason the '''sound''' was started, can be "play" or " | *'''reason''': the reason the '''sound''' was started, can be "play", "resumed" or "enabled". | ||
==Source== | ==Source== |
Latest revision as of 20:35, 2 September 2019
This event is triggered when a sound is started.
Parameters
string reason
- reason: the reason the sound was started, can be "play", "resumed" or "enabled".
Source
The source of this event is the sound's element.
Example
This example outputs the reason the sound started .
function onSoundStarted ( reason ) if ( reason == "play" ) then outputChatBox ( "sound started" ) elseif ( reason == "resumed" ) then outputChatBox ( "sound resumed" ) end end addEventHandler ( "onClientSoundStarted", getRootElement(), onSoundStarted )
See Also
Client sound events
- onClientSoundBeat
- onClientSoundChangedMeta
- onClientSoundFinishedDownload
- onClientSoundStarted
- onClientSoundStopped
- onClientSoundStream
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled