OnClientTrailerDetach: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example outputs to the player that's towing the trailer that "The vehicle is now detached". (TESTED!) | ||
<syntaxhighlight lang="lua">addEventHandler("onClientTrailerDetach",root,function(towedBy) | |||
player = getVehicleOccupant(towedBy,0) | |||
outputChatBox("The vehicle is now detached.",player) | |||
end)</syntaxhighlight> | |||
==See Also== | |||
===Client vehicle events=== | |||
{{Client_vehicle_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} | |||
[[es:onClientTrailerDetach]] |
Latest revision as of 00:41, 14 May 2012
This event is triggered when a trailer gets detached from its towing vehicle.
Parameters
vehicle towedBy
- towedBy: the vehicle that was towing the trailer.
Source
The source of this event is the trailer that is now detached.
Example
This example outputs to the player that's towing the trailer that "The vehicle is now detached". (TESTED!)
addEventHandler("onClientTrailerDetach",root,function(towedBy) player = getVehicleOccupant(towedBy,0) outputChatBox("The vehicle is now detached.",player) end)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit