OnClientVehicleCollision: Difference between revisions

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==Example==  
==Example==  
{{Example}}
<syntaxhighlight lang="lua">
addEventHandler("onClientVehicleCollision", getRootElement(),
    function(collider,force, bodyPart, x, y, z, vx, vy, vz)
        -- force does not take into account the collision damage multiplier (this is what makes heavy vehicles take less damage than banshees for instance) so take that into account to get the damage delt
        local fDamageMultiplier = getVehicleHandling(source).collisionDamageMultiplier
        -- Create a marker (this will be sized roughly the amount of damage done by each hit)
        local m = createMarker(x, y, z, "corona", force * fDamageMultiplier, 0, 9, 231)
        -- Destroy the marker in 2 seconds
        setTimer(destroyElement, 2000, 1, m)
    end
)
 
</syntaxhighlight>


==See Also==
==See Also==

Revision as of 09:50, 11 January 2012

Added in MTA SA 1.3

This event is triggered when a vehicle collides with something.

Parameters

collidedWith, force, bodyPart, collisionX, collisionY, collisionZ, velocityX, velocityY, velocityZ

Source

The source of this event is the vehicle that collided with something.

Example

addEventHandler("onClientVehicleCollision", getRootElement(),
    function(collider,force, bodyPart, x, y, z, vx, vy, vz)
         -- force does not take into account the collision damage multiplier (this is what makes heavy vehicles take less damage than banshees for instance) so take that into account to get the damage delt
         local fDamageMultiplier = getVehicleHandling(source).collisionDamageMultiplier
         -- Create a marker (this will be sized roughly the amount of damage done by each hit)
         local m = createMarker(x, y, z, "corona", force * fDamageMultiplier, 0, 9, 231)
         -- Destroy the marker in 2 seconds
         setTimer(destroyElement, 2000, 1, m)
    end
)

See Also

Client vehicle events


Client event functions