OnClientVehicleCollision: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when a vehicle collides with | This event is triggered when a vehicle collides with peds/vehicles/objects but not buildings. | ||
Note: collidedWith will be false if it's a default SA object and it will trigger twice for vehicles because one vehicle hit another and one got hit by another. | |||
==Parameters== | ==Parameters== | ||
collidedWith, force, bodyPart, collisionX, collisionY, collisionZ, | collidedWith, force, bodyPart, collisionX, collisionY, collisionZ, |
Revision as of 10:26, 11 January 2012
Added in MTA SA 1.3
This event is triggered when a vehicle collides with peds/vehicles/objects but not buildings.
Note: collidedWith will be false if it's a default SA object and it will trigger twice for vehicles because one vehicle hit another and one got hit by another.
Parameters
collidedWith, force, bodyPart, collisionX, collisionY, collisionZ, velocityX, velocityY, velocityZ
Source
The source of this event is the vehicle that collided with something.
Example
addEventHandler("onClientVehicleCollision", getRootElement(), function(collider,force, bodyPart, x, y, z, vx, vy, vz) if ( source == getPedOccupiedVehicle(getLocalPlayer() ) then -- force does not take into account the collision damage multiplier (this is what makes heavy vehicles take less damage than banshees for instance) so take that into account to get the damage delt local fDamageMultiplier = getVehicleHandling(source).collisionDamageMultiplier -- Create a marker (I've scaled this down to 1% of the actual damage as we get huge markers else) local m = createMarker(x, y, z, "corona", force * fDamageMultiplier * 0.01, 0, 9, 231) -- Destroy the marker in 2 seconds setTimer(destroyElement, 2000, 1, m) end end )
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled