OnClientVehicleExit: Difference between revisions
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[[ | {{Client event}} | ||
__NOTOC__ | |||
This event gets fired when a [[ped]] or [[player]] gets out of a vehicle. | |||
==Parameters== | |||
<syntaxhighlight lang="lua"> | |||
ped thePed, int seat | |||
</syntaxhighlight> | |||
*'''thePed:''' the [[player]] or [[ped]] element that exited the vehicle | |||
*'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats. | |||
== | ==Source== | ||
The source of the event is the vehicle that the ped exited. | |||
==Example== | ==Example== | ||
This | This code updates a GUI label with the name of the vehicle the local player is in. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false) | |||
addEventHandler("onClientVehicleEnter", getRootElement(), | |||
function(thePlayer, seat) | |||
if thePlayer == localPlayer then | |||
guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source)) | |||
end | |||
end | |||
) | |||
addEventHandler("onClientVehicleExit", getRootElement(), | |||
function(thePlayer, seat) | |||
if thePlayer == localPlayer then | |||
guiSetText(lblVehicle, "Currently on foot") | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
===Client vehicle events=== | |||
{{Client_vehicle_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} | |||
[[es:onClientVehicleExit]] |
Latest revision as of 14:24, 31 August 2023
This event gets fired when a ped or player gets out of a vehicle.
Parameters
ped thePed, int seat
- thePed: the player or ped element that exited the vehicle
- seat: the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.
Source
The source of the event is the vehicle that the ped exited.
Example
This code updates a GUI label with the name of the vehicle the local player is in.
lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false) addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == localPlayer then guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source)) end end ) addEventHandler("onClientVehicleExit", getRootElement(), function(thePlayer, seat) if thePlayer == localPlayer then guiSetText(lblVehicle, "Currently on foot") end end )
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit