OnClientVehicleExit: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
This event gets fired when a player | This event gets fired when a [[ped]] or [[player]] gets out of a vehicle. | ||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
ped thePed, int seat | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*''' | *'''thePed:''' the [[player]] or [[ped]] element that exited the vehicle | ||
*'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats. | *'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats. | ||
==Source== | ==Source== | ||
The source of the event is the vehicle that the | The source of the event is the vehicle that the ped exited. | ||
==Example== | ==Example== |
Revision as of 12:56, 29 November 2020
This event gets fired when a ped or player gets out of a vehicle.
Parameters
ped thePed, int seat
- thePed: the player or ped element that exited the vehicle
- seat: the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.
Source
The source of the event is the vehicle that the ped exited.
Example
This code updates a GUI label with the name of the vehicle the local player is in.
lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false) addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source)) end end ) addEventHandler("onClientVehicleExit", getRootElement(), function(thePlayer, seat) if thePlayer == getLocalPlayer() then guiSetText(lblVehicle, "Currently on foot") end end )
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit