OnClientVehicleExit: Difference between revisions

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{{Client event}}
{{Client event}}
__NOTOC__
__NOTOC__
This event gets fired when a player or ped gets out of a vehicle.
This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.


==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
player thePlayer, int seat
ped thePed, int seat
</syntaxhighlight>
</syntaxhighlight>
*'''thePlayer:''' the [[player]] or [[ped]] element that exited the vehicle
*'''thePed:''' the [[player]] or [[ped]] element that exited the vehicle
*'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.
*'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.


==Source==
==Source==
The source of the event is the vehicle that the player exited.
The source of the event is the vehicle that the ped exited.


==Example==  
==Example==  

Revision as of 12:56, 29 November 2020

This event gets fired when a ped or player gets out of a vehicle.

Parameters

ped thePed, int seat
  • thePed: the player or ped element that exited the vehicle
  • seat: the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.

Source

The source of the event is the vehicle that the ped exited.

Example

This code updates a GUI label with the name of the vehicle the local player is in.

lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
addEventHandler("onClientVehicleEnter", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source))
        end
    end
)

addEventHandler("onClientVehicleExit", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == getLocalPlayer() then
            guiSetText(lblVehicle, "Currently on foot")
        end
    end
)

See Also

Client vehicle events


Client event functions