OnClientVehicleRespawn: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added interwiki (ES)) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
Line 11: | Line 10: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example outputs to the console that a vehicle has respawned. | ||
<syntaxhighlight lang="lua">addEventHandler("onClientVehicleRespawn",root,function() | |||
outputConsole("A vehicle has respawned.") | |||
end)</syntaxhighlight> | |||
==See Also== | |||
===Client vehicle events=== | |||
{{Client_vehicle_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} | |||
[[es:onClientVehicleRespawn]] |
Latest revision as of 00:35, 14 May 2012
This event is triggered when a vehicle respawns.
Parameters
This event has no parameters.
Source
The source of this event is the vehicle that respawned.
Example
This example outputs to the console that a vehicle has respawned.
addEventHandler("onClientVehicleRespawn",root,function() outputConsole("A vehicle has respawned.") end)
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit