OnClientVehicleStartExit: Difference between revisions
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==See Also== | |||
===Client vehicle events=== | |||
{{Client_vehicle_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} |
Revision as of 13:01, 12 January 2008
This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, onClientExitVehicle is triggered.
Parameters
player thePlayer, int seat
- thePlayer: the player who started exiting the vehicle.
- seat: the number of the seat that the player was sitting on.
Source
The source of this event is the vehicle that the player started to exit.
Example
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled