OnClientVehicleWeaponHit: Difference between revisions
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{{Note|This event is only triggered for elements that are streamed in}} | {{Note|This event is only triggered for elements that are streamed in}} | ||
{{Note|Weapon Types: | |||
*'''0''': Invalid | |||
*'''1''': Water Canon | |||
*'''2''': Tank Gun - Not yet implemented. | |||
*'''3''': Rocket - Not yet implemented. | |||
*'''4''': Heat Seeking Rocket - Not yet implemented.}} | |||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 16: | Line 22: | ||
*'''model''': The model ID of the element that was hit. | *'''model''': The model ID of the element that was hit. | ||
*'''materialID''': The material ID of the element that was hit. | *'''materialID''': The material ID of the element that was hit. | ||
==Source== | ==Source== |
Revision as of 17:58, 1 June 2025
This event is called when a vehicle weapon hits an element or the world.
Parameters
int weaponType, element hitElement, float hitX, float hitY, float hitZ, int model, int materialID
- weaponType: The type of vehicle weapon. (See the list below)
- hitElement: The vehicle, ped or player that was hit by the weapon sometimes false.
- hitX: The X world co-ordinate of where the hit occured.
- hitY: The Y world co-ordinate of where the hit occured.
- hitZ: The Z world co-ordinate of where the hit occured.
- model: The model ID of the element that was hit.
- materialID: The material ID of the element that was hit.
Source
The source of this event is the vehicle that fired the weapon.
Example
Click to collapse [-]
ClientaddEventHandler("onClientVehicleWeaponHit", root, function(weaponType, hitElement, hitX, hitY, hitZ, model, materialID) outputChatBox(tostring(weaponType).." "..tostring(hitElement).." "..tostring(hitX).." "..tostring(hitY).." "..tostring(hitZ).." "..tostring(model).." "..tostring(materialID)) end )
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled