OnClientVehicleWeaponHit: Difference between revisions

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*'''0''': Invalid
*'''0''': Invalid
*'''1''': Water Canon
*'''1''': Water Canon
*'''2''': Tank Gun - Doesn't seem to trigger for Rhino.
*'''2''': Tank Gun - Not yet implemented.
*'''3''': Rocket - Doesn't seem to trigger with Hydra or Hunter.
*'''3''': Rocket - Not yet implemented.
*'''4''': Heat Seeking Rocket - Doesn't seem to trigger with Hydra.
*'''4''': Heat Seeking Rocket - Not yet implemented.


==Source==
==Source==

Revision as of 21:48, 5 December 2018

This event is called when a vehicle weapon hits an element.

[[{{{image}}}|link=|]] Note: This event is only triggered for elements that are streamed in

Parameters

 int weaponType, element hitElement, float hitX, float hitY, float hitZ, int model, int materialID
  • weaponType: The type of vehicle weapon. (See the list below)
  • hitElement: The vehicle, ped or player that was hit by the weapon sometimes false.
  • hitX: The X world co-ordinate of where the hit occured.
  • hitY: The Y world co-ordinate of where the hit occured.
  • hitZ: The Z world co-ordinate of where the hit occured.
  • model: The model ID of the element that was hit.
  • materialID: The material ID of the element that was hit.

Weapon types

  • 0: Invalid
  • 1: Water Canon
  • 2: Tank Gun - Not yet implemented.
  • 3: Rocket - Not yet implemented.
  • 4: Heat Seeking Rocket - Not yet implemented.

Source

The source of this event is the vehicle that fired the weapon.

Requirements

This template will be deleted.

Example

addEventHandler("onClientVehicleWeaponHit", root,
     function(weaponType, hitElement, hitX, hitY, hitZ, model, materialID)
          outputChatBox(tostring(weaponType).." "..tostring(hitElement).." "..tostring(hitX).." "..tostring(hitY).." "..tostring(hitZ).." "..tostring(model).." "..tostring(materialID))
     end
)

See Also

Client vehicle events


Client event functions