OnConsole: Difference between revisions
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==Variables== | ==Variables== | ||
* The source of this event refers to the player who typed into the console | |||
*'''message''': A string representing the message typed into the console | *'''message''': A string representing the message typed into the console | ||
Revision as of 15:25, 2 December 2006
This event is triggered when a player types a message into the console.
Syntax
void onConsole ( string message )
Variables
- The source of this event refers to the player who typed into the console
- message: A string representing the message typed into the console
Example
This example adds the /me command into the script. For example, if a player called Bob types "me likes pie" in console, it will display "* Bob likes pie" in the chatbox.
addEventHandler ( "onConsole", getRootElement(), "onConsole" ) -- add an event handler for onConsole function onConsole ( text ) --when a player types in the console if ( getElementType ( source ) == "player" ) then --if the player command = gettok ( text, 1, 32 ) --split the command and get the first piece of text if ( command == "me" ) then --if the first piece of text was "me" then local playername = getClientName ( source ) local textage = string.gsub ( text, "me", "", 1 ) outputChatBox ( "* " .. playername .. " " .. textage, root, 255, 255, 0 ) --announce the me command into the chatbox end end end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled