OnElementDataChange: Difference between revisions

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*'''source''': The [[event system#Event source|source]] of this event is the [[element]] whose element data changed
*'''source''': The [[event system#Event source|source]] of this event is the [[element]] whose element data changed
*'''client''': The [[event system#Event client|client]] global variable is set to the client that called [[setElementData]], or nil if it was called on the server.
*'''client''': The [[event system#Event client|client]] global variable is set to the client that called [[setElementData]], or nil if it was called on the server.
*'''sourceResource''': The [[resource]] which changed the element data.


==Cancelling==
==Cancelling==

Revision as of 16:03, 17 December 2013

This event is triggered when an elementdata entry for an element changes. A client can perform this change on the element or it can be done using setElementData.

Parameters

string theName, var theOldValue
  • theName: The name of the element data entry that changed
  • theOldValue: The old value of this entry before it changed. The new value can be accessed using getElementData ( source, theName ).

Global parameters

  • source: The source of this event is the element whose element data changed
  • client: The client global variable is set to the client that called setElementData, or nil if it was called on the server.
  • sourceResource: The resource which changed the element data.

Cancelling

This event cannot be cancelled using cancelEvent. To reverse the effect, use setElementData with the old value. See Example.

Example

Click to collapse [-]
Server

This example outputs a message to players when any of their element data values is changed.

function outputChange(dataName,oldValue)
	if getElementType(source) == "player" then -- check if the element is a player
		local newValue = getElementData(source,dataName) -- find the new value
		outputChatBox("Your element data '"..tostring(dataName).."' has changed from '"..tostring(oldValue).."' to '"..tostring(newValue).."'",source) -- output the change for the affected player
	end
end
addEventHandler("onElementDataChange",getRootElement(),outputChange)
Click to collapse [-]
Server

This example checks and possibly reverses an element's data change.

function checkChange(dataName,oldValue)
    if client then
        -- The client can only set 'special_thing' on its own player
        if dataName == "special_thing" and client ~= source then
            outputChatBox( "Illegal setting of "..tostring(dataName).."' by '"..tostring(getPlayerName(client)) )
            setElementData( source, dataName, oldValue ) -- Set back the original value
        end
    end
end
addEventHandler("onElementDataChange",getRootElement(),checkChange)

See Also

Element events


Event functions