OnElementDataChange: Difference between revisions
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*'''source''': The [[event system#Event source|source]] of this event is the [[element]] whose element data changed | *'''source''': The [[event system#Event source|source]] of this event is the [[element]] whose element data changed | ||
*'''client''': The [[event system#Event client|client]] global variable is set to the client that called [[setElementData]], or nil if it was called on the server. | *'''client''': The [[event system#Event client|client]] global variable is set to the client that called [[setElementData]], or nil if it was called on the server. | ||
*'''sourceResource''': The [[resource]] which changed the element data. | *'''sourceResource''': The [[resource]] which changed the element data. (Only works in versions above 1.3.4-5937) | ||
==Cancelling== | ==Cancelling== |
Revision as of 16:05, 17 December 2013
This event is triggered when an elementdata entry for an element changes. A client can perform this change on the element or it can be done using setElementData.
Parameters
string theName, var theOldValue
- theName: The name of the element data entry that changed
- theOldValue: The old value of this entry before it changed. The new value can be accessed using getElementData ( source, theName ).
Global parameters
- source: The source of this event is the element whose element data changed
- client: The client global variable is set to the client that called setElementData, or nil if it was called on the server.
- sourceResource: The resource which changed the element data. (Only works in versions above 1.3.4-5937)
Cancelling
This event cannot be cancelled using cancelEvent. To reverse the effect, use setElementData with the old value. See Example.
Example
Click to collapse [-]
ServerThis example outputs a message to players when any of their element data values is changed.
function outputChange(dataName,oldValue) if getElementType(source) == "player" then -- check if the element is a player local newValue = getElementData(source,dataName) -- find the new value outputChatBox("Your element data '"..tostring(dataName).."' has changed from '"..tostring(oldValue).."' to '"..tostring(newValue).."'",source) -- output the change for the affected player end end addEventHandler("onElementDataChange",getRootElement(),outputChange)
Click to collapse [-]
ServerThis example checks and possibly reverses an element's data change.
function checkChange(dataName,oldValue) if client then -- The client can only set 'special_thing' on its own player if dataName == "special_thing" and client ~= source then outputChatBox( "Illegal setting of "..tostring(dataName).."' by '"..tostring(getPlayerName(client)) ) setElementData( source, dataName, oldValue ) -- Set back the original value end end end addEventHandler("onElementDataChange",getRootElement(),checkChange)
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled