OnElementDataChange: Difference between revisions
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==Source== | ==Source== | ||
The source of this | The source of this event is the [[element]] whose element data changed. | ||
==Example== | ==Example== |
Revision as of 13:01, 31 May 2025
This event is triggered after an element's data entry is changed. Such changes can be made on the client or the server using setElementData.
Parameters
string theKey, var oldValue, var newValue
- theKey: The name of the element data entry that has changed.
- oldValue: The old value of this entry before it changed. See element data for a list of possible datatypes.
- newValue: the new value of this entry after it changed. This will be equivalent to getElementData(source, theKey).
Global parameters
- client: The client global variable is set to the client that called setElementData, or nil if it was called on the server.
- sourceResource: The resource which changed the element data - nil, if client synced data, resource element otherwise.
Cancelling
This event cannot be cancelled using cancelEvent. To reverse the effect, use setElementData with the old value. See Example.
Source
The source of this event is the element whose element data changed.
Example
Click to collapse [-]
ServerThis example outputs a message to players when any of their element data values is changed.
function outputChange(theKey, oldValue, newValue) if (getElementType(source) == "player") then -- check if the element is a player outputChatBox("Your element data '" .. tostring(theKey) .. "' has changed from '" .. tostring(oldValue) .. "' to '" .. tostring(newValue) .. "'", source) -- output the change for the affected player end end addEventHandler("onElementDataChange", root, outputChange)
Click to collapse [-]
ServerThis example checks and possibly reverses an element's data change.
function checkChange(theKey, oldValue) -- The client can only set 'special_thing' on its own player if (theKey== "special_thing") and (client ~= source) then outputChatBox("Illegal setting of " .. tostring(theKey) .. "' by '" .. tostring(getPlayerName(client))) setElementData(source, theKey, oldValue) -- Set back the original value end end addEventHandler("onElementDataChange", root, checkChange)
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled