OnElementModelChange: Difference between revisions
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ThePiotrek (talk | contribs) m (I think 1.2 is no longer the new version.) |
(The code still provides the newModel as argument to the event handler) |
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int oldModel | int oldModel, int newModel | ||
</syntaxhighlight> | </syntaxhighlight> | ||
* '''oldModel:''' The model of the element beforehand. | * '''oldModel:''' The model of the element beforehand. | ||
* '''newModel:''' The new model of the element. | |||
==Source== | ==Source== | ||
Line 19: | Line 20: | ||
This example sends a message to players when their model changes telling them what the model ID is and was. | This example sends a message to players when their model changes telling them what the model ID is and was. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function informPlayerOnModelChange(oldModel) | function informPlayerOnModelChange(oldModel, newModel) | ||
if ( getElementType(source) == "player" ) then -- Make sure the element is a player | if ( getElementType(source) == "player" ) then -- Make sure the element is a player | ||
outputChatBox("Model ID changing from: "..oldModel.." to: ".. | outputChatBox("Model ID changing from: "..oldModel.." to: ".. newModel, source, 0, 255, 0) -- Message for player | ||
end | end | ||
end | end |
Revision as of 12:00, 2 January 2018
This event is triggered when the model of an element is changed using setElementModel.
Parameters
int oldModel, int newModel
- oldModel: The model of the element beforehand.
- newModel: The new model of the element.
Source
The source of this event is the element that changed its model
Cancel Effect
This event doesn't support cancellation. Use setElementModel with the old value to reverse.
Example
This example sends a message to players when their model changes telling them what the model ID is and was.
function informPlayerOnModelChange(oldModel, newModel) if ( getElementType(source) == "player" ) then -- Make sure the element is a player outputChatBox("Model ID changing from: "..oldModel.." to: ".. newModel, source, 0, 255, 0) -- Message for player end end addEventHandler("onElementModelChange", root, informPlayerOnModelChange) -- Bind the event to every element
See Also
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled