OnMarkerHit: Difference between revisions

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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This will output 'hi' in the chatbox when the marker is hit.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function MarkerHit ( hitPlayer, matchingDimension )
blah()
outputChatBox ( "hi" )
--This line does this...
end
mooo
addEventHandler("onMarkerHit", root, MarkerHit)</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Marker events}}
{{See also/Server event|Marker events}}
[[Category:Needs Example]]

Revision as of 02:44, 14 January 2008

Dialog-information.png This article needs checking.

Reason(s): Appears to be broken, use ColShapes instead--Mabako 11:59, 12 January 2008 (CST)

This event is triggered when a player enters a marker created using createMarker.

Parameters

player hitPlayer, bool matchingDimension
  • hitPlayer: The player that hit the marker
  • matchingDimension: True if the player is in the same dimension as the marker he hit

Source

The source of this event is the marker that got hit by the player.

Example

This will output 'hi' in the chatbox when the marker is hit.

function MarkerHit ( hitPlayer, matchingDimension )
	outputChatBox ( "hi" )
end
addEventHandler("onMarkerHit", root, MarkerHit)

See Also

Marker events


Event functions