OnMarkerHit: Difference between revisions
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(Tested and working, added example. Ransom) |
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This event is triggered when a player enters a marker created using [[createMarker]]. | This event is triggered when a player enters a marker created using [[createMarker]]. | ||
Revision as of 02:45, 14 January 2008
This event is triggered when a player enters a marker created using createMarker.
Parameters
player hitPlayer, bool matchingDimension
- hitPlayer: The player that hit the marker
- matchingDimension: True if the player is in the same dimension as the marker he hit
Source
The source of this event is the marker that got hit by the player.
Example
This will output 'hi' in the chatbox when the marker is hit.
function MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( "hi" ) end addEventHandler("onMarkerHit", root, MarkerHit)
See Also
Marker events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled