OnMarkerHit: Difference between revisions
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==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
This will output | This example will output a message what type of element has entered a marker. | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 20:38, 3 November 2009
This event is triggered when an element enters a marker created using createMarker.
Parameters
player hitElement, bool matchingDimension
- hitElement: The element that hit the marker
- matchingDimension: True if the element is in the same dimension as the marker he hit
Source
The source of this event is the marker that got hit by the element.
Example
This example will output a message what type of element has entered a marker.
local myMarker = createMarker( -2596.6259765625, 579.3583984375, 15.626741409302, 'cylinder', 2.0, 255, 0, 0, 150 ) function MarkerHit( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" then outputChatBox( "Player inside myMarker", getRootElement(), 255, 255, 0 ) elseif getElementType( hitElement ) == "vehicle" then outputChatBox( "Vehicle inside myMarker", getRootElement(), 255, 255, 0 ) end end addEventHandler( "onMarkerHit", myMarker, MarkerHit )
See Also
Marker events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled