OnMarkerHit: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a player enters a marker created using [[createMarker]].


__NOTOC__
==Parameters==
This event is triggered when a player hits a marker.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onMarkerHit ( player, bool matchingdimension )           
player hitPlayer, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''hitPlayer''': The player that hit the marker
*'''matchingDimension''': True if the player is in the same dimension as the marker he hit
==Source==
The [[event system#Event source|source]] of this event is the [[marker]] that got hit by the player.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 04:53, 30 December 2007

This event is triggered when a player enters a marker created using createMarker.

Parameters

player hitPlayer, bool matchingDimension
  • hitPlayer: The player that hit the marker
  • matchingDimension: True if the player is in the same dimension as the marker he hit

Source

The source of this event is the marker that got hit by the player.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also