OnMarkerHit: Difference between revisions
Jump to navigation
Jump to search
(Tested and working, added example. Ransom) |
m (→Example) |
||
Line 22: | Line 22: | ||
outputChatBox ( "hi" ) | outputChatBox ( "hi" ) | ||
end | end | ||
addEventHandler("onMarkerHit", | addEventHandler("onMarkerHit", getRootElement (), MarkerHit)</syntaxhighlight> | ||
{{See also/Server event|Marker events}} | {{See also/Server event|Marker events}} |
Revision as of 02:45, 14 January 2008
This event is triggered when a player enters a marker created using createMarker.
Parameters
player hitPlayer, bool matchingDimension
- hitPlayer: The player that hit the marker
- matchingDimension: True if the player is in the same dimension as the marker he hit
Source
The source of this event is the marker that got hit by the player.
Example
This will output 'hi' in the chatbox when the marker is hit.
function MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( "hi" ) end addEventHandler("onMarkerHit", getRootElement (), MarkerHit)
See Also
Marker events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled