OnMarkerHit

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Revision as of 20:31, 3 November 2009 by Dakilla (talk | contribs) (Minor changes + example)
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This event is triggered when a player enters a marker created using createMarker.

Parameters

player hitElement, bool matchingDimension
  • hitElement: The element that hit the marker
  • matchingDimension: True if the element is in the same dimension as the marker he hit

Source

The source of this event is the marker that got hit by the element.

Example

This will output 'hi' in the chatbox when the marker is hit.


local myMarker = createMarker( -2596.6259765625, 579.3583984375, 15.626741409302, 'cylinder', 2.0, 255, 0, 0, 150 )

function MarkerHit( hitElement, matchingDimension )
        if getElementType( hitElement ) == "player" then
          outputChatBox( "Player inside myMarker", getRootElement(), 255, 255, 0 )
        elseif getElementType( hitElement ) == "vehicle" then
	  outputChatBox( "Vehicle inside  myMarker", getRootElement(), 255, 255, 0 )
        end
end
addEventHandler( "onMarkerHit", myMarker, MarkerHit )

See Also

Marker events


Event functions