OnMarkerHit
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This event is triggered when a player enters a marker created using createMarker.
Parameters
player hitElement, bool matchingDimension
- hitElement: The element that hit the marker
- matchingDimension: True if the element is in the same dimension as the marker he hit
Source
The source of this event is the marker that got hit by the element.
Example
This will output 'hi' in the chatbox when the marker is hit.
local myMarker = createMarker( -2596.6259765625, 579.3583984375, 15.626741409302, 'cylinder', 2.0, 255, 0, 0, 150 ) function MarkerHit( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" then outputChatBox( "Player inside myMarker", getRootElement(), 255, 255, 0 ) elseif getElementType( hitElement ) == "vehicle" then outputChatBox( "Vehicle inside myMarker", getRootElement(), 255, 255, 0 ) end end addEventHandler( "onMarkerHit", myMarker, MarkerHit )
See Also
Marker events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled