OnMarkerLeave: Difference between revisions
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(New page: Category:Incomplete Event __NOTOC__ This event is triggered when a player hits a marker. ==Syntax== <syntaxhighlight lang="lua"> void onMarkerHit ( player, bool matchingdimension ) <...) |
(Improved example.) |
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[[ | __NOTOC__ | ||
{{Server event}} | |||
This event is triggered when an element leaves the area of a marker created using [[createMarker]]. | |||
==Parameters== | |||
== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element leftElement, bool matchingDimension | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''leftElement''': the [[element]] that left the [[marker|marker's]] area. | |||
*'''matchingDimension''': a [[boolean]] representing whether the [[element]] is in the same dimension as the [[marker]]. | |||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[marker]] that the element left. | |||
==Example== | ==Example== | ||
This example | This example shows a message in the chat box when element (in this case a player) leaves a marker. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
- | local myMarker = createMarker(-2596.6259765625, 579.3583984375, 15.626741409302, "cylinder", 2.0, 255, 0, 0, 150) | ||
function markerLeave(leaveElement, matchingDimension) | |||
local elementType = getElementType(leaveElement) | |||
if elementType == "player" then | |||
outputChatBox("Player has left a marker.", root, 255, 255, 0) | |||
end | |||
end | |||
addEventHandler("onMarkerLeave", myMarker, markerLeave) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Marker events}} |
Latest revision as of 13:48, 24 February 2021
This event is triggered when an element leaves the area of a marker created using createMarker.
Parameters
element leftElement, bool matchingDimension
- leftElement: the element that left the marker's area.
- matchingDimension: a boolean representing whether the element is in the same dimension as the marker.
Source
The source of this event is the marker that the element left.
Example
This example shows a message in the chat box when element (in this case a player) leaves a marker.
local myMarker = createMarker(-2596.6259765625, 579.3583984375, 15.626741409302, "cylinder", 2.0, 255, 0, 0, 150) function markerLeave(leaveElement, matchingDimension) local elementType = getElementType(leaveElement) if elementType == "player" then outputChatBox("Player has left a marker.", root, 255, 255, 0) end end addEventHandler("onMarkerLeave", myMarker, markerLeave)
See Also
Marker events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled