OnMarkerLeave
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This event is triggered when an element leaves the area of a marker created using createMarker.
Parameters
player leftElement, bool matchingDimension
- leftPlayer: The element that left the marker's area
- matchingDimension: True if the element is in the same dimension as the marker he left
Source
The source of this event is the marker that the player left.
Example
This example shows a message in the chat box when element (in this case a player) leaves a marker.
local myMarker = createMarker( -2596.6259765625, 579.3583984375, 15.626741409302, "cylinder", 2.0, 255, 0, 0, 150 )
function markerLeave( leaveElement, matchingDimension )
if getElementType( leaveElement ) == "player" then
outputChatBox ( "Player has left a marker", getRootElement(), 255, 255, 0 )
end
end
addEventHandler( "onMarkerLeave", myMarker, markerLeave )
See Also
Marker events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled