OnPickupHit: Difference between revisions

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(Added new template, improved example a bit.)
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__NOTOC__
__NOTOC__
{{Server event}}  
{{Server event}}  
This event is triggered when a [[player]] hits a [[pickup]].
This event is triggered when a [[player]] hits a [[pickup]].


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==Cancel effect==
==Cancel effect==
If this event is [[Event system#Canceling|canceled]], the pickup does not disappear and the player doesn't receive its bonus.
If this event is [[Event system#Canceling|canceled]], the pickup does not disappear and the player does not receive its bonus.


==Example==  
==Example==  

Revision as of 04:58, 30 December 2007

This event is triggered when a player hits a pickup.

Parameters

player thePlayer
  • thePlayer: a player element referring to the player who moved over the pickup.

Source

The source of this event is the pickup that was hit by the player.

Cancel effect

If this event is canceled, the pickup does not disappear and the player does not receive its bonus.

Example

This example creates a pickup and outputs a message to the chat box when a player walks over it.

local aPickup = createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts

function pickedUpWeaponCheck ( player )
   outputChatBox ( "You have picked up a M4.", player ) --Display this message in the chat box
end
addEventHandler ( "onPickupHit", aPickup, pickedUpWeaponCheck )

See Also