OnPickupHit

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Revision as of 01:02, 30 September 2007 by Jbeta (talk | contribs) (Added new template, improved example a bit.)
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This event is triggered when a player hits a pickup.

Parameters

player thePlayer
  • thePlayer: a player element referring to the player who moved over the pickup.

Source

The source of this event is the pickup that was hit by the player.

Cancel effect

If this event is canceled, the pickup does not disappear and the player doesn't receive its bonus.

Example

This example creates a pickup and outputs a message to the chat box when a player walks over it.

local aPickup = createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts

function pickedUpWeaponCheck ( player )
   outputChatBox ( "You have picked up a M4.", player ) --Display this message in the chat box
end
addEventHandler ( "onPickupHit", aPickup, pickedUpWeaponCheck )

See Also