OnPickupHit: Difference between revisions
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(Added new template, improved example a bit.) |
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | |||
== | This event is triggered when a [[player]] hits a [[pickup]]. | ||
==Parameters== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
player thePlayer | |||
</syntaxhighlight> | </syntaxhighlight> | ||
== | *'''thePlayer''': a player [[element]] referring to the player who moved over the pickup. | ||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[pickup]] that was hit by the player. | |||
==Cancel effect== | |||
If this event is [[Event system#Canceling|canceled]], the pickup does not disappear and the player doesn't receive its bonus. | |||
==Example== | ==Example== | ||
This example creates a pickup and outputs a message to the chat box when | This example creates a pickup and outputs a message to the chat box when a player walks over it. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts | local aPickup = createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts | ||
function pickedUpWeaponCheck ( player | function pickedUpWeaponCheck ( player ) | ||
outputChatBox ( "You have picked up a M4.", player ) --Display this message in the chat box | |||
end | end | ||
addEventHandler ( "onPickupHit", | addEventHandler ( "onPickupHit", aPickup, pickedUpWeaponCheck ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
{{Event_functions}} |
Revision as of 01:02, 30 September 2007
This event is triggered when a player hits a pickup.
Parameters
player thePlayer
- thePlayer: a player element referring to the player who moved over the pickup.
Source
The source of this event is the pickup that was hit by the player.
Cancel effect
If this event is canceled, the pickup does not disappear and the player doesn't receive its bonus.
Example
This example creates a pickup and outputs a message to the chat box when a player walks over it.
local aPickup = createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts function pickedUpWeaponCheck ( player ) outputChatBox ( "You have picked up a M4.", player ) --Display this message in the chat box end addEventHandler ( "onPickupHit", aPickup, pickedUpWeaponCheck )
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled