OnPickupUse: Difference between revisions

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{{Server event}}
{{Server event}}
This event is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehicle]].  
This event is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehicle]].
Pickups use [[colshape]]s, you can get the [[colshape]] of the [[pickup]] with [[getElementColShape]] and use [[colshape]] [[event]]s to it
 
Pickups use [[colshape]]s, you can get the [[colshape]] of the [[pickup]] with [[getElementColShape]] and use [[colshape]] [[event]]s to it.


==Parameters==
==Parameters==
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*'''playerWhoUsed''': A player element refering to the player who used the pickup
*'''playerWhoUsed''': A player element refering to the player who used the pickup.


==Source==
==Source==

Revision as of 21:25, 2 April 2018

This event is triggered when a player stands on a pickup while not in a vehicle.

Pickups use colshapes, you can get the colshape of the pickup with getElementColShape and use colshape events to it.

Parameters

player playerWhoUsed
  • playerWhoUsed: A player element refering to the player who used the pickup.

Source

The source of this event is the pickup that is getting used by the player.

Canceling

If this event is canceled, the player will not be given the item they picked up.

Example

This example announces whena player picks up a pickup

function pickupUse ( thePlayer )
    outputChatBox ( getPlayerName ( thePlayer ) .. " picked up a pickup!" )
end
addEventHandler ( "onPickupUse", getRootElement(), pickupUse )

See Also

Pickup events


Event functions

Shared