OnPlayerTarget: Difference between revisions
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__NOTOC__ | |||
{{Server event}} | |||
This event is triggered when a player targets an element with his crosshair while aiming. It's triggered again when the player no longer targets anything. | |||
==Parameters== | |||
== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element targettedElement | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''targettedElement''': The element the player is targetting. ''false'' if no element is being targetted anymore. | |||
<!-- Add the event's source in the section below --> | |||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[player]] that is targetting the element. | |||
==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | |||
This example does... | This example does... | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--This line does... | --This line does... | ||
blah() | |||
--This line does this... | --This line does this... | ||
mooo | mooo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
{{Event_functions}} | |||
[[Category:Needs Example]] |
Revision as of 05:23, 30 December 2007
This event is triggered when a player targets an element with his crosshair while aiming. It's triggered again when the player no longer targets anything.
Parameters
element targettedElement
- targettedElement: The element the player is targetting. false if no element is being targetted anymore.
Source
The source of this event is the player that is targetting the element.
Example
This example does...
--This line does... blah() --This line does this... mooo