OnPlayerTarget: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a player targets an element with his crosshair while aiming. It's triggered again when the player no longer targets anything.


__NOTOC__
==Parameters==
This event is triggered when a player targets an element in his crosshairs.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onPlayerTarget ( element targetedElement )   
element targettedElement
</syntaxhighlight>  
</syntaxhighlight>  
*'''targettedElement''': The element the player is targetting. ''false'' if no element is being targetted anymore.
<!-- Add the event's source in the section below -->
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that is targetting the element.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
blabhalbalhb --abababa
blah()
--This line does this...
--This line does this...
mooo
mooo
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}
[[Category:Needs Example]]

Revision as of 05:23, 30 December 2007

This event is triggered when a player targets an element with his crosshair while aiming. It's triggered again when the player no longer targets anything.

Parameters

element targettedElement
  • targettedElement: The element the player is targetting. false if no element is being targetted anymore.

Source

The source of this event is the player that is targetting the element.

Example

This example does...

--This line does...
blah()
--This line does this...
mooo

See Also