This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.
- targettedElement: the element the player is targetting. false if no element is being targetted anymore.
This example destroys a haystack when a player targets it. It only works with elements created by MTA.
addEventHandler ("onPlayerTarget", root, function(targetElem) if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then destroyElement (targetElem) end end )