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This event is triggered when a player leaves a vehicle, for whatever reason.
vehicle theVehicle, int seat, ped jacker, bool forcedByScript
- theVehicle: a vehicle element representing the vehicle in which the player exited from.
- seat: an int representing the seat in which the player was before exiting.
- jacker: a player or ped element representing who jacked the driver.
- forcedByScript: a boolean representing whether the exit was forced using removePedFromVehicle or by the player.
The source of this event is the player that left the vehicle.
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter ) function removeHelmetOnExit ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePedClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )
|1.5.3-9.11247||Added forcedByScript argument|