This event is triggered when a player has been unmuted by setPlayerMuted.
The source of this event is the player who got unmuted.
If this event is canceled, the player will not be unmuted.
This example outputs to chatbox the player name who's unmuted.
function unmuted() outputChatBox(getPlayerName(source) .. " has been unmuted", root, 255, 0, 0) end addEventHandler("onPlayerUnmute", root, unmuted)