OnPlayerTriggerInvalidEvent
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It works for both non-added and non-remote events.
Parameters
string eventName, bool isAdded, bool isRemote
- eventName: An string representing event name.
- isAdded: An bool representing whether called event is added.
- isRemote: An bool representing whether called event is remote.
Source
The source of this event is the player who triggered invalid event.
Example
This example allows you to kick/ban player which triggered invalid event.
local invalidEventCheckPunishment = true -- should player be punished upon detection (make sure that resource which runs this code has admin rights) local eventCheckPunishmentBan = true -- only relevant if invalidEventCheckPunishment is set to true; use true for ban or false for kick local eventCheckPunishmentReason = "Triggered invalid event" -- only relevant if invalidEventCheckPunishment is set to true; reason which would be shown to punished player local eventCheckPunishedBy = "Console" -- only relevant if invalidEventCheckPunishment is set to true; who was responsible for punishing, as well shown to punished player local eventCheckBanByIP = false -- only relevant if invalidEventCheckPunishment and eventCheckPunishmentBan is set to true; banning by IP nowadays is not recommended (...) local eventCheckBanByUsername = false -- community username - legacy thing, hence is set to false and should stay like that local eventCheckBanBySerial = true -- only relevant if invalidEventCheckPunishment and eventCheckPunishmentBan is set to true; (...) if there is a player serial to use instead local eventCheckBanTime = 0 -- only relevant if invalidEventCheckPunishment and eventCheckPunishmentBan is set to true; time in seconds, 0 for permanent local eventCheckDebugMessageLevel = 4 -- this debug level allows to hide INFO: prefix, and use custom colors local eventCheckDebugMessageRed = 255 -- debug message - red color local eventCheckDebugMessageGreen = 127 -- debug message - green color local eventCheckDebugMessageBlue = 0 -- debug message - blue color function onPlayerTriggerInvalidEvent(eventName, isAdded, isRemote) local playerName = getPlayerName(source) local eventAdded = isAdded and "yes" or "no" local eventRemote = isRemote and "yes" or "no" local eventActionTaken = (not invalidEventCheckPunishment and "none") or (eventCheckPunishmentBan and "ban" or "kick") local eventLogText = "[Events]: "..playerName.." triggered invalid event '"..eventName.."' (event added: "..eventAdded..", event remote: "..eventRemote..", action taken: "..eventActionTaken..")" outputDebugString(eventLogText, eventCheckDebugMessageLevel, eventCheckDebugMessageRed, eventCheckDebugMessageGreen, eventCheckDebugMessageBlue) if (not invalidEventCheckPunishment) then return false end if (eventCheckPunishmentBan) then banPlayer(source, eventCheckBanByIP, eventCheckBanByUsername, eventCheckBanBySerial, eventCheckPunishedBy, eventCheckPunishmentReason, eventCheckBanTime) else kickPlayer(source, eventCheckPunishedBy, eventCheckPunishmentReason) end end addEventHandler("onPlayerTriggerInvalidEvent", root, onPlayerTriggerInvalidEvent)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled