OnPlayerVehicleEnter: Difference between revisions
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(New page: __NOTOC__ {{Server event}} This event is triggered when a player enters a vehicle. ==Parameters== <syntaxhighlight lang="lua"> vehicle theVehicle, int seat, player jacked </syntaxhighlight> *'''theVehicle''': ...) |
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'''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | '''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true } | policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } | ||
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } | policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } | ||
function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle | function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle | ||
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end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onPlayerVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter ) | ||
function removeHelmetOnExit ( vehicle, seat, jacked ) | function removeHelmetOnExit ( vehicle, seat, jacked ) | ||
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end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Event_functions}} | {{Event_functions}} |
Revision as of 04:21, 5 January 2008
This event is triggered when a player enters a vehicle.
Parameters
vehicle theVehicle, int seat, player jacked
- theVehicle: A vehicle element representing the vehicle that was entered
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing a player who has been jacked
Source
The source of this event is the player that entered the vehicle.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID(vehicle)] ) and ( not policeSkins[getPlayerSkin(source)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin removePlayerFromVehicle ( source )--force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", source ) --and tell the player why end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled