OnPlayerWeaponSwitch: Difference between revisions

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{{Server event}}
This event is triggered when a player switches weapons.
This event is triggered when a player switches weapons.



Revision as of 05:27, 30 December 2007

This event is triggered when a player switches weapons.

Parameters

int previousWeaponID, int currentWeaponID
  • previousWeaponID: An integer representing the weapon that was switched from
  • currentWeaponID: An integer representing the weapon that was switched to

Source

The source of this event is the player that switched his weapon.

Example

This example disables use of the minigun upon switch. It should be noted that this can be done more efficiently clientside.

function weaponSwitchDisableMinigun ( previousWeaponID, currentWeaponID ) --when a player switches his weapon
if currentWeaponID == 38 then --if the weapon ID is minigun
     toggleControl ( source, "fire", false ) --disable the fire button
else --otherwise
     toggleControl ( source, "fire", true )  --enable it
end
--add an event handler for onPlayerWeaponSwitch
addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchDisableMinigun )

See Also