OnPlayerWeaponSwitch: Difference between revisions

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==Variables==
==Variables==
* The source of this event is the player who switched his weapon
*'''previousWeaponID''': An integer representing the weapon that was switched from
*'''previousWeaponID''': An integer representing the weapon that was switched from
*'''currentWeaponID''': An integer representing the weapon that was switched to
*'''currentWeaponID''': An integer representing the weapon that was switched to

Revision as of 14:52, 2 December 2006

This event is triggered when a player switches weapons.

Syntax

void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

Variables

  • The source of this event is the player who switched his weapon
  • previousWeaponID: An integer representing the weapon that was switched from
  • currentWeaponID: An integer representing the weapon that was switched to

Example

This example disables use of the minigun

--add an event handler for onPlayerWeaponSwitch
addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), "weaponSwitchDisableMinigun" )
function weaponSwitchDisableMinigun ( previousWeaponID, currentWeaponID ) --when a player switches his weapon
if currentWeaponID == 38 then --if the weapon ID is minigun
     toggleControl ( source, "fire", false ) --disable the fire button
else --otherwise
     toggleControl ( source, "fire", true )  --enable it
end

See Also

Shared