OnVehicleDamage: Difference between revisions

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==Example==  
==Example==  
This example page lacks an example
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--add an example here
function displayVehicleLoss(loss)
    local thePlayer = getVehicleOccupant(source)
    if(thePlayer) then
        outputChatBox("Your vehicle just lost " .. tonumber(loss) .. " health.", thePlayer)
    end
end
 
addEventHandler("onVehicleDamage", getRootElement(), displayVehicleLoss)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Vehicle events}}
{{See also/Server event|Vehicle events}}
[[Category:Needs Example]]

Revision as of 06:11, 11 May 2008

This event is triggered when a vehicle encounters damage.

Parameters

float loss
  • loss: A float representing the amount of health the vehicle lost.

Source

The source of this event is the vehicle that got damaged.

Example

function displayVehicleLoss(loss)
    local thePlayer = getVehicleOccupant(source)
    if(thePlayer) then
        outputChatBox("Your vehicle just lost " .. tonumber(loss) .. " health.", thePlayer)
    end
end

addEventHandler("onVehicleDamage", getRootElement(), displayVehicleLoss)

See Also

Vehicle events


Event functions