OnVehicleEnter: Difference between revisions
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'''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | '''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true } | policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } | ||
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } | policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } | ||
function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle | function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle |
Revision as of 01:13, 30 May 2008
This event is triggered when a player enters a vehicle.
Parameters
player thePlayer, int seat, player jacked
- thePlayer: A player element representing the player who is entering the vehicle
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing a player who has been jacked
Source
The source of this event is the vehicle that was entered.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin removePlayerFromVehicle ( player )--force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg removePlayerClothes ( player, 16 ) -- remove the helmet end end addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled