OnVehicleEnter: Difference between revisions
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function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle | function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle | ||
if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin | if ( policeVehicles[getVehicleID ( source )] ) and ( not policeSkins[getPlayerSkin ( player )] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin | ||
removePlayerFromVehicle ( player )--force the player out of the vehicle | removePlayerFromVehicle ( player )--force the player out of the vehicle | ||
outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why | outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why | ||
end | end | ||
end | end | ||
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for | addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onVehicleEnter | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function addHelmetOnEnter ( player, seat, jacked ) | function addHelmetOnEnter ( player, seat, jacked ) | ||
if ( getVehicleID ( source ) == 522 ) then -- if its a nrg | |||
addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet | |||
end | |||
end | end | ||
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) | addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) | ||
function removeHelmetOnExit ( player, seat, jacked ) | function removeHelmetOnExit ( player, seat, jacked ) | ||
if ( getVehicleID ( source ) == 522 ) then -- if its a nrg | |||
removePlayerClothes ( player, 16 ) -- remove the helmet | |||
end | |||
end | end | ||
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit ) | addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit ) |
Revision as of 17:28, 4 April 2009
This event is triggered when a player enters a vehicle.
Parameters
player thePlayer, int seat, player jacked
- thePlayer: A player element representing the player who is entering the vehicle
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing a player who has been jacked
Source
The source of this event is the vehicle that was entered.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID ( source )] ) and ( not policeSkins[getPlayerSkin ( player )] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin removePlayerFromVehicle ( player )--force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onVehicleEnter
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg removePlayerClothes ( player, 16 ) -- remove the helmet end end addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled