OnVehicleEnter

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Revision as of 14:14, 22 October 2007 by Talidan (talk | contribs)
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This event is triggered when a player enters a vehicle.

Parameters

player thePlayer, int seat, player jacked
  • thePlayer: A player element representing the player who is entering the vehicle
  • seat: An integer representing the seat in which the player is entering
  • jacked: A player element representing a player who has been jacked

Source

The source of this event is the vehicle that was entered.

Example

Example 1: This example forces a player out of a police vehicle if he is not a policeman.

policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true }
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }

function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin
        removePlayerFromVehicle ( player )--force the player out of the vehicle
        outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why
    end
end
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle

Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( player, seat, jacked )
  if ( getVehicleID ( source ) == 522 ) then -- if its a nrg
    addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet
  end
end
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( player, seat, jacked )
  if ( getVehicleID ( source ) == 522 ) then -- if its a nrg
    removePlayerClothes ( player, 16 ) -- remove the helmet
  end
end
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )

See Also