OnVehicleExit: Difference between revisions
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==Example 2== | ==Example 2== | ||
This example will turn off a vehicle's engine when the driver gets out of the car. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer) | addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer) | ||
Revision as of 03:31, 12 March 2016
This event is triggered when a player leaves a vehicle.
Parameters
player thePlayer, int seat, player jacker
- thePlayer: A player element representing the player who exited the vehicle
- seat: An integer representing the seat in which the player exited from
- jacker: A player element representing the player who jacked the driver
Source
The source of this event is the vehicle that was exited.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( thePlayer, seat, jacked )
if ( getElementModel ( source ) == 522 ) then -- if its a nrg
addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter )
function removeHelmetOnExit ( thePlayer, seat, jacked )
if ( getElementModel ( source ) == 522 ) then -- if its a nrg
removePedClothes ( thePlayer, 16 ) -- remove the helmet
end
end
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
Example 2
This example will turn off a vehicle's engine when the driver gets out of the car.
addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer)
if leftSeat == 0 and not jackerPlayer then
setVehicleEngineState( theVehicle, false)
end
end)
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled